Add AudioPlayer thread for playing audio samples from a queue
This thread will be used for playing audio samples. The samples will be provided by a blocking queue. It is assumed that the configuration of the passed AudioTrack and the samples from the blocking queue are compatible.
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67
src/protect/babymonitor/AudioPlayer.java
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67
src/protect/babymonitor/AudioPlayer.java
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/**
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* This file is part of the Protect Baby Monitor.
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*
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* Protect Baby Monitor is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Protect Baby Monitor is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Protect Baby Monitor. If not, see <http://www.gnu.org/licenses/>.
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*/
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package protect.babymonitor;
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import java.util.concurrent.BlockingQueue;
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import android.media.AudioTrack;
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import android.util.Log;
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public class AudioPlayer implements Runnable
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{
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final String TAG = "BabyMonitor";
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private final AudioTrack _audioTrack;
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private final BlockingQueue<byte[]> _queue;
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public AudioPlayer(AudioTrack audioTrack, BlockingQueue<byte[]> queue)
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{
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_audioTrack = audioTrack;
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_queue = queue;
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}
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@Override
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public void run()
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{
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Log.i(TAG, "Audio player thread started");
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android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_URGENT_AUDIO);
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_audioTrack.play();
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try
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{
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while(Thread.currentThread().isInterrupted() == false)
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{
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byte [] data = _queue.take();
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int written = _audioTrack.write(data, 0, data.length);
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if(written != data.length)
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{
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Log.i(TAG, "Did not write bytes: " + (data.length - written));
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}
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}
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}
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catch (InterruptedException e)
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{
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}
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Log.i(TAG, "Audio player thread stopping");
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_audioTrack.stop();
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}
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}
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