Refactor error handling in ListenService
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@@ -134,32 +134,21 @@ class ListenService : Service() {
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private fun doListen(address: String?, port: Int) {
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val lt = Thread {
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try {
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Result.success(Socket(address, port))
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} catch (e : IOException) {
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Result.failure(e)
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}.fold(
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{ streamAudio(it) }, // This also may return a failure
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{ Result.failure(it) } // Or we already have one
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).onFailure { e ->
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when (e) {
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is IOException -> Log.e(TAG, "Failed to stream audio", e)
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else -> Log.e(TAG, "Failed to stream audio for other reason", e)
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val socket = Socket(address, port)
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val success = streamAudio(socket)
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if (!success) {
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playAlert()
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errorCallback?.invoke()
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}
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}
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if (!Thread.currentThread().isInterrupted) {
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// If this thread has not been interrupted, likely something
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// bad happened with the connection to the child device. Play
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// an alert to notify the user that the connection has been
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// interrupted.
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playAlert()
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errorCallback?.invoke()
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} catch (e : IOException) {
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Log.e(TAG, "Error opening socket to $address on port $port", e)
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}
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}
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this.listenThread = lt
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lt.start()
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}
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private fun streamAudio(socket: Socket): Result<Int> {
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private fun streamAudio(socket: Socket): Boolean {
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Log.i(TAG, "Setting up stream")
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val audioTrack = AudioTrack(AudioManager.STREAM_MUSIC,
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frequency,
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@@ -169,16 +158,16 @@ class ListenService : Service() {
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AudioTrack.MODE_STREAM)
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try {
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audioTrack.play()
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}
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catch (e : java.lang.IllegalStateException) {
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return Result.failure(e)
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} catch (e : java.lang.IllegalStateException) {
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Log.e(TAG, "Failed to play streamed audio audio for other reason", e)
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return false
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}
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val inputStream = try {
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socket.getInputStream()
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}
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catch (e: IOException) {
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return Result.failure(e)
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} catch (e: IOException) {
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Log.e(TAG, "Failed to read audio audio for socket", e)
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return false
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}
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val readBuffer = ByteArray(byteBufferSize)
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@@ -187,7 +176,7 @@ class ListenService : Service() {
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while (!Thread.currentThread().isInterrupted) {
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val len = inputStream.read(readBuffer)
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if (len < 0) {
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return Result.success(len)
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return true
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}
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val decoded: Int = AudioCodecDefines.CODEC.decode(decodedBuffer, readBuffer, len, 0)
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if (decoded > 0) {
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@@ -198,13 +187,14 @@ class ListenService : Service() {
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updateCallback?.invoke()
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}
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}
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return true
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} catch (e: Exception) {
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Log.e(TAG, "Connection failed", e)
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return false
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} finally {
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audioTrack.stop()
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socket.close()
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}
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return Result.success(0) // Not really a success, but that's how it maps
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}
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private fun playAlert() {
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